the Fifth Age of Ert
Low Magic, Charms
Charms are the most common of the low Magics. They take time to cast and only have a short duration. However there are many spells and items that help with this.
A person can only have one Active Charm at any given time. But they can have several inactive charms (though items, spell, etc…) on them.
All Charms are a base of 20 minutes duration.
Charm of Strength
Target gets Fortitude +1, Melee +0 / +2 and Thrown +0 / +1
Charm of Shield
Target gets a Damage Shield of d4.
Charm of Protection
Target is Bleed (-1)
Charm of Willpower
Target is Will +2
Charm of Intimidation
Target threat increases by +5
Charm of Not Food
Target taste horrible, he is less likely to be eaten or bitten.
Charm of Diminished
Target gets threat decreases by (-3).
Charm of Elemental Protection
Target gets Armor +1 vs. all Elemental Base Attacks.
Charm of Health
Target is Heal +1
Charm of Balance
Target gets Reflex +1 and Evade +1
Charm of Armor
Target is Damage Shield 1 point and Armor +1
Charm of Empathy
Target gets greater Empathy from NPCs.
Charm of Fire Resistance
Target gets Armor 3 vs all Fire & Acid
Charm of Ice Resistance
Target gets Armor 3 vs all Frost
Charm of Night Vision
Target gets Awareness at night and night vision
Charm of Glide
Target has Reflex +1 & Fall +12
Charm of Spider Climb
Target gets Climb +8
Charm of Haste
Target is Quickness 5
Charm of Defection
Target gets Reflex 17+ to void out any missile attacks.