Melee Rogue

This Hero is a specialist in fighting with two weapons. This makes him one of the most deadly of all fighters.

Noble: Born to a rich and powerful family, he was raised on good food and a good education.

Bonuses: Healthy and Wealth.
All Saves +1

Hits Points 15

Evade 15
Armor 1

Fortitude +1
Reflex +3
Will +2
Fate +0

Heal +1
Threat +4

Melee +2 / +1

Twin Weapon Fighting: When the Hero wins initiative, he gets to make two attacks on his turn.

Steal Initiative: Once per battle, not on the first round, the Hero can make an immediate attack if he lost initiative with both weapons.

Slice and Dice: Whenever the Hero hits with both melee weapons on his attack, make an immediate “Cleave” attack.

World Effects
Armored: This Hero wears Armor. He also suffers from the Fatigue rule.

Engineer: The Hero can oversea major earth movement design and works. Can handle dynamite.

Wealth: The Hero has access to a yearly trust. Also starts with some minor magic items.

Healthy: Due to healthy upbringing this Hero is Heal +1. He also has a Damage Shield of 3 on any day he is well rested and unwounded the day before.

Skills: Higher Education, First Aid and Management



the Fifth Age of Ert WhiteMango WhiteMango