Tag: Creation

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  • Classes

    Each Hero must choose one of the following Classes. The most common class in the world is the [[Rogue | Rogue]]. They should also be the most common class in a party. Rogues are Heroes trained in offensive combat who have life skills. They are …

  • Rogue

    Rogues have the following:

    Hit Points 15 Evade 15 Pick One [[Heroic | Heroic]]. The Hero get one Combat [[Styles | Styles]] OR [[Rogue Abilities | Rogue Abilities]] OR [[Archer Abilities | Archer Abilities]]. Gets two Common Combat …

  • World Effects

    These are how the Hero is trained to use Weapons and Combat. These are old habits that can be changed over time and at a cost of experience 5%.

    Armor

    This is the effect of wearing or not wearing Armor. Armor is becoming less and less in …

  • Major Skills

    Major Skills are typically a highly sought after profession or abilities that the Hero has developed. *Awareness* An automatic perception roll. See [[Awareness | Awareness]]. This is a very useful skill. *Alchemy* This is a specialized …

  • Horsemen

    There are two ways to fight from Horseback. One is not to have the skill. This requires a Reflex save. If Reflex 9+ (plus two for Riding Skill) then they do not waste the first round controlling the Horse. They get to fight until round 5 (10, 15, 20 …

  • Cleric Abilities

    Cleric

    All Clerics need to pick one of the following minor talents. *Knight Training* This Hero is Melee +1 / +1, Evade +1 and Hit Points +3. *Devoted* This Hero has an extra Faith Power and two additional Floating Faith Point. * …

  • Faith Luke

    Luke the Healer He was often seen as a pacifistic. But this was not true. He just saw combat as the last option even when dealing with the enemies. He sought situations when the enemy was hopelessly outnumbered and council away from risk. He was …

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