the Fifth Age of Ert
All inhumans face deep racism. This Hero is no exception. But if you like to play the outsider with strange customs, abilities and origins, then the Half-Orc might be for you. He is the strongest when in the wilds where he can hear the “GreenSong” of nature.
Half-Orc: A monster that is accepted into lower Human Society as long as “he knows his place”.
Bonuses: Orc Tough, Green-Song, Head-butt
Disadvantages: Mule and Low-Blood.
Hits Points 22
Melee +2 / +2
Thrown +2 / +2
Archery +2 / +1
Unarmed +2 / +1
Orc Tough: All bonuses have been added above.
Head-butt: Anytime the Hero gets surprise or hits with two melee attack in a row, he gets to make a immediate unarmed attack. The Villain must Reflex 13+ or takes 1d6 and be knocked down. The Hero can also make this his action for the round.
Green-Song: When the Orc is in an undisturbed, virgin natural environment, he can access the Green-Song. He gets the following bonus:
Quickness 4 (a bonus action every 4th round)
No Armor: This Hero is Evade +1.
Two-Handed: Using a Melee Weapon two-handed is damage +3.
Sterile: This Character cannot have children.
Low-Bloods: This Hero will have to endure a lot of racial prejudice. They also have higher threat (+2) and receive less empathy.
Skills: Tracking, Ambush, Wilderness Survival and Nature Guide.